

Grab the of that mod (v1.2) from this link, and install it.

The empty locked chests in Solstheim seem to be caused by an old version of the "MW Containers Animated.esp" plugin. Haven't encountered it anywhere other than Solstheim. This is a major issue for advancing the MQ of Bloodmoon. #4 Have there been any reports of empty chests in Bloodmoon? I'm on Solstheim, and every chest I open is empty. *Corrects a texture path in a_daedric_cuirass_f.nif so females no longer have glowing white briasts. *Corrects which meshes get used for the male daedric curiass & guantlets as some esps in the compilation do not agree with each other.

SEE PATCH README FOR SPECIFICS OF THESE ISSUES. *Two optional meshes for glass boots were edited to correct a texture path name. *"OTR_Coast_Variety.esp" was edited to replace French cell name with English cell name. *"Poorly Placed Object Fix 1.2.esm" was edited to replace French cell names with English cell names. *Replaces mesh Meshes\f\Furn_De_Table_03.NIF so you stop seeing that error marker all over the place where the table is missing. *Fixes the scroll for summoning Golden Saints in PSsorticon.esp (Option for Magic Sorting Icons) as that plugin accidentally removed the summoning enchantment from the scroll. Note2: This issue may also affect things such as MGE / MGE XE, MCP versions installed. Note: You should re-run MLOX after running the options to re-set your load order back to what MLOX recommends. You can fix this by going into the Morrowind\MGSOO\Options\ folder, search for the files you would like not to be overwritten, and replace them with yours (the ones you want to use all the time). #1 My custom files (esps, meshes, icons, textures) get overwritten when I re-run the MGSO options. I have just assembled the info into a mini FAQ. Credit for them goes to the individuals who originally posted them. All of these issues and their solutions have been gleaned from the preceding three threads.
